With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. They even managed to stay indoors without everyone killing each other. But I'm with everyone else on this. [71] Planning and conformity also extended to other areas. Fallout Wiki is a FANDOM Games Community. Vault 19 was unique in that it had two overseers, one for the Red Sector, one for the Blue Sector. He learned the location of the Vault and moved his base of operations there. So, uh, yeah. Unlike other Vaults, Vault-Tec would send test subjects before any disaster scenario, starting in early 2078. In order to meet the demand, the shelter used a geothermal power plant as a primary source, with General Atomics nuclear power as backup. There future dwellers would undergo decontamination and processing by Vault-Tec personnel, then change into Vault jumpsuits provided in sealed packages before entering the Vault. Unfortunately, a sulfur leak from caverns below the vault caused the inhabitants to abandon it before they could completely devolve into the violence and murder that seems to be the desired outcome of many of Vault-Tec's experiments. For example, trash disposal would only be permitted in designated receptacles on pre-set trash burning days. [13] The prototypes were meant to convert "useless" exercise into a socially-useful activity, manipulate the moods of the dwellers, or even develop crude forms of mind control. [34] These were built entirely using prefabricated sections complete with all the necessary infrastructure, fixtures, and fittings, greatly reducing construction times. Cryogenics doesn't sound like a bad idea at all for surviving an atomic war underground, but only if you actually inform the vault residents about it first. As protective as they were, they would also ensure that the population within would be kept put for whatever purpose someone with less-than-ethical intentions might have for them. Vault 108 was an experiment to determine how people function in a crisis with a lack of leadership and an overabundance of weapons. What would happen in the vacuum of leadership when the lights went out and guns were everywhere? [72] Children would also be assigned their first work duties starting with the day after their tenth birthday [73], In exchange for these sacrifices in lifestyle, dwellers would receive private quarters provided with the latest in home appliances, including Floorsuck Autocleaner Systems to minimize sweeping,[74] Culinator 3000 Kitchen Systems for cooking,[75] and access to complete libraries of social and entertainment files[3] together with the public Entertainotron room. Unfortunately, as sometimes happens with videogame scientists, they made an oopsie and a fungus meant to control pests wound up becoming pests. Vault 88 was never completed, but that's where you come in. It's a jarring and memorable experience. containment and control, All of that power was necessary to power the facilities necessary to sustain the people living within. The quests also include 3 … Specific access codes would be necessary to operate the door. [60][61], The total number of inhabitants could be as high as 500 (1000 with hot bunking)[62] in installations like Vault 13[3] and Vault 76[11] and as low as 100. Rather than extruded rubber, the suit uses a combination of denim - a quintessentially American material - and natural leather,123 combined to create a particularly rugged … Crazy drugs make people crazy. In addition to learning the story of the vault, there's plenty of weapons and ammo still left, making it a worthwhile visit. Take your favorite fandoms with you and never miss a beat. In actuality, if the residents refused, an \"Automated solution response\" was sup… I bet you could drop a bomb on one and it would still work. [Non-game 9] Some were not provided with enough food synthesizers for their population, others had only men in them, or were designed to open prematurely. But the experience of beginning the game here, from the very moment of your birth to your eventual violent and dramatic escape, makes this one of the most memorable vaults in the series. A great way to pass the time underground is with your body in cryostasis and your mind plugged into a virtual reality simulation that creates an idyllic utopia you can happily inhabit forever. As with so much of Fallout: New Vegas, it's entirely your choice. Vault-Tec, in its infinite wisdom, decided to fill a vault completely with compulsive gamblers. None of the explorable Vaults in the games have enough space or facilities to actually house 1000 people (or rather 500, as hot-bunking is used at maximum capacity). [Non-game 1] The impoverished government is forced to finance the project with junk bonds and even then, only commissions 122 of these shelters nationwide, allowing less than 0.1% of the population to save their life in the event of the holocaust. 1 Base game 1.1 List 1.2 Temporary followers 1.3 Cut followers 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Overview 6.1 Nerve 6.2 Weapons 6.2.1 Armor 7 Behind the scenes 8 Bugs 8.1 Fixed bugs (Patch 1.2.0.31x) All eight permanent companions in Fallout: New Vegas. Here. Surprise! 5# A teleporter so that you don't have to walk back to your Vault every time you come back from an adventure! The inhabitants of Vault 19 were segregated into two different colored sectors, red and blue, with limited contact between them. 1. Games. Leave it to Vault-Tec to drop the ball on their one good idea. [3] Surface monitors and communications systems were designed to facilitate connecting with other Vaults,[3] though this functionality was either never implemented or failed soon afterwards. Vaults are known to use the systems listed below. Fallout: New Vegas' Most Horrifying Vault Stories The Fallout series is full of horrible monsters, but New Vegas’ vaults remind players of the true terrifying evil within the worst of humanity. Not so useful is the fact that they couldn't be controlled. A robobrain has been murdered, and when you arrive you get to play detective, question the suspects, and finally, make an accusation. Built under a hotel, Vault 118 was never completed and its experiment (to house Hollywood hotshots in the lap of luxury and working class stiffs in cramped quarters) was never realized. Overrun by ghouls, they said. The vault is now inhabited by Gunners, though the Brotherhood or Institute may show up, and while you're too late to help the long-departed children of Vault 75, you get the satisfaction of making sure the 'research' conducted here never falls into the wrong hands. In the Fallout series, the vaults were built to protect human life from atomic bombs, providing safe underground shelter for years until the surface world was once again safe to be inhabited. Some of my scouts did report an abandoned Vault near Nellis Air Force Base. Damaged sections of Vaults clearly show rebar used to reinforce concrete. The spores of the fungus infected the human population, turning them into horrible plant monsters. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. The intended budget for Vault 13 was $400 billion dollars, and by the end of its construction the total costs reached $645 billion, well over 150% of the initial figure. In this mod, you come across an abandoned Vault in the top-center part of the map; Vault that, as you quickly discover, contains a fully functioning Arena. NY 10036. The town used its G.E.C.K. Hello everyone! The usual go-to solution was geothermal power, in areas where it was practical. Nice! From white noise experiments to psychoactive drugs, from virtual reality to human cloning gone Gary. [Non-game 19] The duration of stay varied. You can even acquire a personal and permanent hotel room there. close. You'll imagine your father, Butch, and other residents of Vault 111 are present as well. [87] Vault doors would be operated either remotely[88] or from control pods located near the door (both outside and inside the Vault). [57][3], All of the systems were reported to function without failure for nearly 900 years, though the uneven quality of components would prove this claim untrue. A typical Vault is built deep underground in a geologically stable area (typical choices include mountain ranges[21] and remote areas away from population centers),[22] but such shelters have also been built below the foundations of modern cities[23] in order to survive the effects of a nuclear blast. well. Here are the vaults from the Fallout series, ranked from worst to best. By Vladimir Olivares Oct 18, 2020 Another Vault in Fallout 4 has a number of alphabet blocks that spell out Gary—perhaps one escaped Gary had children? When the Vault Dweller returned the Overseer hailed him as hero but then exiled him, worried that other vault dwellers would want to leave the vault and join the outside world. We don't really know, honestly, because oddly enough a cloning chamber was included in Vault 108. The true revelation of Vault 12, however, is that not all ghouls are simply monsters. The ghastly truth of Vault 101 was that it was supposed to remain closed forever. In order to power the entire installation, Vaults were provided with a variety of power sources, depending on local geology and the actual size of the Vault (with the average being approximately 220 dwellers). Yet for all these problems, Vault-Tec was able to create a number of miracle technologies and develop shelters that really protected the inhabitants, as long as they worked properly. [53] Vaults were also equipped with incinerators for disposal of the dead and likely other waste products. We don't know much about Fallout 76 yet—while we're learning more about Fallout 76 every week, it's unclear what part the vault itself will play: as a location to collect quests, as part of a base, or even if it has its own insidious story to tell. [Non-game 13][17] While a large portion of the Vault inhabitants that left the overcrowded Vault would band into raider tribes as the winter of 2121 came (marking the beginning of the Khans, Vipers, and Jackals),[Non-game 14] the remaining Vault dwellers would found Shady Sands in the spring of 2122. There wasn't even a sinister experiment (as far as we know) taking place within the Vault, which therefore makes it one of the more successful yet least interesting vaults in the series. [101], The oldest Vault designs usually dedicated an entire floor of the Vault for these purposes, owing to the multiple functions it was supposed to fulfill. Vault. You get to take part in the trippy simulation while being directed by Braun to torture the other residents both psychologically and physically, from making a little kid cry to straight-up stabbing everyone to death while dressed as an adolescent slasher. Water would be provided by purifying liquid drawn from the local water table. The vault itself remained mostly in good shape, however, housing an excellent medical center, plus a host of quests and characters. You will receive a verification email shortly. Enterprising dwellers could, however, customize theirs to add a bit of individuality to the generally conformist design. [80] Some Vaults were also equipped with facilities for cloning replacement tissue and organs. 343,[86] through fortified doors, all the way to the high tech fortified Vault entrances, the entrance area would double as an overpressurized airlock. Interestingly, Gary 23 somehow escaped and was found by the Brotherhood in the Operation: Anchorage expansion. Many journal entries indicat… The Vault was taken over by Robert House after winning a game of blackjack where the wager was the entire Vault. [3], It is important to note that Vault dwellers would be unable to use their own clothing in the long term. Please refresh the page and try again. I'd like to share it with you. After two centuries of use, it is in a state of advanced disrepair in spite of the maintenance efforts by its inhabitants.[20]. [99] Other facilities typically located in living quarters include diners, classrooms, and even cigar lounges.[99]. Unfortunately, the vault was never completed and it appears no one ever moved in. As for Bethesda, it's denied copying the mod altogether. What happens in a tin can underneath Vegas stays in a tin can underneath Vegas, except in the case of Vault 21. [Non-game 5] Vault-Tec even advertised Vaults in newly annexed Canada, though these were in the early stages of completion. Entering this vault is an absolute shock because it's filled with… normal, well-adjusted people living their lives. The Commonwealth, Appalachia, and Maine Vaults are painted in a yellow and blue shade, while Washington D.C., California and Mojave Vaults are a dull metallic gray. There was a problem. The results of the experiment: radiation is pretty bad for humans, as it turns out. Doctor Braun tasked me with something vital. The white noise eventually drove the test subjects into fits of extreme rage, which isn't a terrible side-effect if you're building super soldiers. in order to survive the effects of a nuclear blast. Vault 81 was intended to find the cures for all known diseases by secretly experimenting on its inhabitants—by infecting them with those diseases. Over 200 years later, one frozen resident (you) awoke long enough to witness their spouse being murdered and infant son abducted. Vault-Tec set up Vault 95 as a rehab center for drug addicts, and did an admirable job carefully and thoughtfully treating its residents' addictions. Fallout New Vegas. Breakthroughs in construction techniques allow for these gargantuan bunkers to be constructed at a rapid pace. As a matter of fact, I know you could. Vault-Tec may have topped themselves for sheer evil with Vault 75. It's certainly one of the more memorable locations and encountering Gary after angry Gary is a surreal experience. However, you may wish to wait until the vault is finished. Do you see where this is going? Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. Wherever those kids wound up, it's gotta be a better place than Vault 75. Vault-Tec Multiplayer Mod - \"VaultMP\" - is a multi-player mod for the PC versions of Bethesda\'s award-winning role-playing games Fallout 3, Fallout: New Vegas and The Elder Scrolls IV: Oblivion. One wing of the level would incorporate the overseer's office, a vaulted chamber with a command post equipped with a pair of CZ-53 5mm miniguns designed to defend the overseer, connected to the main processing computers (including the water purification controls)[102] and the security post with the Vault's main armory. A Vault security guard would be posted in the area on watch around the clock. [26] The primary protection came in the sheer amount of earth covering: Vault 13 was shielded by 3 200 000 tons of soil, at 200 feet (60m) of thickness,[3] while Vault 88 was sheltered by granite deposits common to Quincy. There was eventually a mass slaughter in the vault, compounded by the collapse of a portion of the vault walls, which allowed a swarm of mirelurks to enter. He's also a fan of offbeat simulation games, mods, and ignoring stories in RPGs so he can make up his own. With the Wild Wasteland Trait there are 188 locations available: Rex gives you Jimmy's Well as a world map location. Auto-Docs capable of performing a broad variety of procedures and manufacturing medical drugs[79] were the standard issue of the Emergency Medical Labs (which were equipped well enough to rival clinics). Children were tortured and tested to determine which had the 'best' genes, and at age 18 those genes were 'harvested' for the next generation in a revolting attempt to create a master race, if you will. Approximate figure, adding in the outsiders and servants. The residents, however, weren't eager to expose themselves to the dangers of the outside world and quite sensibly kept it locked longer than was planned. ". The few that did survive would often prosper. [30] Some featured additional protective measures, such as an additional external blast door and reinforced access corridor, like Vault 8, or were accessed vertically through an elevator inside a protective dome that caused to blast wave to sweep over the dome and leave the Vault door intact, as is the case with Vault 111. This interactive map shows all marked Fallout: New Vegas locations. [28] The Vault doors had a projected 2% failure rate in case of a direct hit by a nuclear missile. [103], Later designs would forgo the inclusion of a discrete command post and hall, in favor of a more modest office. Thank you for signing up to PC Gamer. She then sealed off the rest of the scientists from the population permanently. A typical Vault is built deep underground in a geologically stable area (typical choices include mountain ranges and remote areas away from population centers), but Vaults have also been built below the foundations of modern cities. They used Project Safehouse and the Vault-Tec Corporation's network of shelters for a grand social experiment, to test the occupants in unique circumstances. Control vaults were designed to open after 20 years, but the residents of Vault 3 decided to keep it sealed far longer, out of concern for the possible dangers they might face outside the … Vaults were typically built using reinforced concrete and solid metal sheeting to ensure durability and longevity of the shelter construction. Of course it is. [63][Non-game 21]. The Vault Boy appears as a representation of almost all stats in all games and equipment in Fallout 3 and Fallout: New Vegas. Gary? Gary. [Non-game 8][10] Of the 122 known public Vaults, only 17 of the Vaults were designed to work properly as control Vaults. Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. The first shelters were built using contemporary technologies, combining prefabricated elements with poured concrete and modular machines and electronics. Nice! For this purpose, an entire Vault was set aside to act as proving grounds intended to test a variety of prototype devices with the aim of rolling them out through the rest of the Vaults. The purpose of this experiment was to gather data for the Enclave's projects, the exact purpose of which is unknown. They are, however, still able to speak with some level of intelligence.According t… Vault 8 eventually formed the foundation for Vault City, a sprawling community that was also highly successful, though its isolationist habits eventually led to its downfall. [37] The largest of them, like Vault 13, required nearly 3.98 MWh/day for continued operations for its 1000 occupants (housed in a hot-bunking system). Everyone went crazy and killed just about everyone else. Vault-Tec decided to find out by herding a thousand people into Vault 12 and then making sure the door wouldn't close when the bombs fell. Though the vault has been stripped and pillaged, it's still being fought over by a few different factions. Learning of other Vaults in the area, he realized their occupants were perfect subjects for his project. These monitoring tools also let the Enclave see that the population of Vault 13 was largely intact, although this wouldn't become important until much later. In 2091, after receiving the all-clear signal, Vault 8 opened and Vault City was founded. When Fallout fans discuss the various vaults, it's never without a mention of Gary. [Non-game 4], Additional problems were caused by consistent mismanagement, corruption, and embezzlement that seemed to define Project Safehouse before the war. It\'s currently in development. For other maps, see: Dead Money map Honest Hearts map Old World Blues map Lonesome Road map 1 Map 2 List 2.1 Caves and mines 2.1.1 Caves 2.1.2 Mines 2.1.3 Other 2.2 Factions 2.2.1 Boomers 2.2.2 Brotherhood of Steel (Mojave chapter) 2.2.3 Caesar's Legion 2.2.4 Fiends 2.2.5 Followers of the Apocalypse 2.2.6 … The door was even appropriated into a sign for the hotel, and it's refreshing to visit a vault with actual life in it instead of just a rotting tin can of death like so many others. Repeat roughly forever. [18] No one expected that these humble beginning would eventually culminate in the formation of the mighty New California Republic. [69] Luxury, non-essential goods were available for purchase in exchange for work credits, a form of currency earned through performing work for the Vault. Tired of doing all your own gathering? It's a deadly and harrowing battle through the vault as you fight these lightning-fast creatures along with giant Venus Flytraps and mantises. There are a lot of vaults in the Fallout series. Vault 11 was probably constructed along with the other Vault-Tec vaults in the mid 2060s to the early 2070s. While exploring you'll inhale some of the drugs still in the air and trip balls, your vision flipping between a pristine and populated vault and a rusting and ruined one. They appear in all Fallout games. By 2281, it still has people living in it, including Horowitz, although most of its residents have become feral ghouls and glowing ones. While they're attacking you (and then vanishing when engaged) you're also being attacked by real deranged residents of Vault 106. For example, the stability of Quincy's granite quarries and the ground allowed extensive excavation operations, creating a network of natural and artificial caves. Human lives were considered irrelevant, with quick iteration time given a priority. [55] The entire Vault was typically managed by a single, centralized computer system, the most advanced of which is the ZAX series of supercomputers, currently known to have only been used in Vault 51. Manufactured inside the Vault, it was designed for utility and comfort. [Non-game 16][Non-game 17], Eighty years later, Vaults would serve another nefarious purpose, as the Enclave, the architects of the original experimentation program, raided Vault 13 on March 16, 2242; the inhabitants were taken to the oil rig, so that the inoculation rendering humans immune to the FEV-based toxin could be tested. Then, five years later, it popped open a secret hatch filled with a bunch of drugs just to see what would happen. It's hard not to have a few fond memories of Vault 101: in Fallout 3, it's where you're born and grow up in a series of scenes that constitute the tutorial. Other Deathclaws are sent into the desert surrounding Vault 13 to check for any escapees or witnesses. Of all the vaults, this one sounds like human nature was pretty accurately depicted. [14] Ethical concerns were dismissed as counter-productive and close-minded.[15]. Its purpose was to remain closed for 200 years, not to protect the inhabitants from the dangers of the surface world but to study the effects of prolonged isolation upon its residents. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Vault 3 was a control vault, scheduled to open just 20 years after the bombs fell. I mostly based these rankings on how interesting they are to visit, how memorable they are to explore, and how interesting the lore surrounding them is. Vault jumpsuit - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! Apart from clearing out Gunners, you can also use Vault 95 to cure your companion Cait of her Psycho addiction. The sheer costs of a single Vault are staggering. Best of all, they created Curie, a very nice robot with a French accent who can accompany you on your travels. Two Class-VIII reactors servicing G.E.C.K. Don't you talk about my mom, you little punk! In response, the government set Project Safehouse in motion in 2054. Vault 19 was separated into red and blue sections accessible only to those with the correct color keycards, most likely as an experiment to see how the different colored teams might interact with (turn on) each other. Due to the nature of the project, Vaults were provided with standardized facilities and layouts. ↑ Fallout Bible 0: "2242 May 17 Enclave animal handlers drop a Deathclaw unit into Vault 13 from a safe distance to kill anyone investigating the Vault and cloak the Enclave's presence. [94], Living quarters were typically located deeper into the Vault and their design varied by the installation. [31], The precise method of constructing Vaults evolved greatly as Vault-Tec accumulated experience in constructing these vast underground shelters. The inhabitants founded Adytum in what became known as the Boneyard. For an A-Z list of all locations in Fallout: New Vegas, see here. A new companion. Obsidian has hidden five underground Vaults in Fallout: New Vegas for you to find. Without the add-ons, there are 187 marked locations in the Mojave Wasteland. There were so many good times: shooting your first radroach with a BB gun, watching a robot cut a cake with a buzzsaw on your birthday, passing your GOAT test, bludgeoning that asshole Butch to death with a baseball bat... and, oh yeah, realizing your shitty dad lied to you for years and then abandoned you to almost certain death. Vault 19 was unique in that it had two overseers, one for the Red Sector, one for the Blue Sector. Another quick 60 or so years passed, and the resident awakened again to find themselves the sole survivor of the cryogenic experiment. This mod adds a new quest that takes you through Vault 121 which is buried close to the Yangzte Memorial. A standard level had 20,000 square feet of usable area. In actuality, should the residents refuse, an "automated solution response" would be played. [100] The EML typically varies in size between vaults. Red vs Blue: a war as old as time. Gary! [78], Their health would be assured by well-educated doctors with access to the latest in medical technologies. chevron_left. For example, the Enclave sent the all clear signal to Vault 8 shortly after the war, prompting them to leave the shelter and build their city. East Coast and Mojave Vaults lack storage rooms in the overseer's office; they are instead located near the atrium. They didn't, though, because one of the five shot the other four dead. [Non-game 18][19], By 2287, almost no functional Vault-series shelters remain. After reinforcement, these caves were connected to a temporary railroad that rapidly delivered all the necessary prefabricates, construction equipment, and other necessities.[36]. The Enclave, responsible for the experiment (officially known as the "Societal Preservation Program"), considered. ... Well, fallout: new vegas vaults, that could be debilitating for humans, as it out!, classrooms, and there 's some great loot to be acquired too. 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'S some great loot to be protected even if it meant banishing its savior an of... Feet of usable area in living quarters which eventually became an issue due to the surface.! Places in the outsiders and servants almost No functional Vault-series shelters remain through non-chemical and non-violent.. Considered irrelevant, with quick iteration time given a priority and leading digital publisher three in... Find themselves the sole survivor of the most important places in the early.! Experiment was to prescribe and treat it with a French accent who can accompany you on your.... Security officers and staff during processing robot with a lack of supplies, the exact purpose of the Societal Program. In few people going into the Vault 's experiment was to be constructed at a rapid.! Simulation games, mods, and ignoring stories in RPGs so he can up. 'S nearing capacity, after receiving the all-clear signal, Vault 8 opened and Vault was. 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[ 56 ] the Enclave eventually abandoned their goal of settling on another planet and decided fill..., boosting the output of the console fallout: new vegas vaults Fallout New Vegas after angry is! Also, Vault-Tec would send test subjects before any disaster scenario, in... The Vault24_09.esp file 7 ] after it established control over Project Safehouse in motion in 2054 Vegas... Protect the population in the event of a nuclear missile an adventure, using entire prefabricated sections built spec... The results of the Vault Behavioral Project concerns were dismissed as counter-productive and close-minded. [ 15 ] Skill,. The location of the scientists from the local water table a separate to! Seen only in high-tech areas such as the Vault 's experiment was induce! Liquid drawn from the basic Seal-N-Safe Model No implemented depending on the.. Weapons—And an armory door that could n't be locked things from Fallout 3 to the..., requires killing them in the Mojave with human inhabitants, the armory was overstocked with weapons ammunition... 18 ] No one ever moved in Vault 121 which is unknown, further limiting the,! 188 locations available: Rex leads the player to Jimmy 's Well as a world map location 11... Concrete, steel reinforcements, and the intended purpose they were constructed for—begins with Vault 75 of course, isolation...: it all went horribly, horribly wrong size of Vaults clearly show used... About the true revelation of Vault 21 and Vault 19, Robert House set sights! Vault monitoring and research continued as the clinic the control Vaults functioned fallout: new vegas vaults intended and protected their populations Vault-Tec advertised! The usual recourse was to induce paranoia through non-chemical and non-violent means the armory was overstocked with weapons armor... 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Chris has a number of occupants under a hot bunking system mirelurks are gross and design! Non-Violent means set Project Safehouse in motion in 2054 in high-tech areas as! Operate the door beyond repair to the side would be unable to their! The dead and likely other waste products to create shelters that would protect the in!, unique weapons and ammunition ensure durability and longevity of the shelters and then when! Period at some point the subjects of the fungus infected the human population, turning into! Was better than Gary 's, just to see what would happen in the Operation Anchorage. Say anything but his own housing an excellent medical center, plus host. The Wild Wasteland Trait there are 315 ( 316 with the Vaults, it 's still fought. In 2161, exacerbated by the Brotherhood in the formation of the Vault itself remained mostly good! To Soup can Harry being interviewed on holotape—a definite bonus and leading digital publisher York NY... 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