8.5 The Walkthrough -=-=-=-=-=-=-=-=-=- Defeat the first three enemies in any which way you decide, because the game won't let you progress until you do. : Claymore was replaced with an Axe. "Arukado!" Castlevania: Dawn of Sorrow (Alucard) Final Boss Soma Cruz (Evil Soma) - No Damage, No Subweapons. Unfortunately, the MP it costs are equally insane and it comes with another drawback. If an attack inflicts petrify status, the damage is always 2. Castlevania Dawn of Sorrow (Julius Mode) All Bosses (No Damage). Damage taken while under stone status is also much more substancial than in a normal game. : Spear appears on the spot where the barricade was removed. Demo Final Comments Short Sword was replaced with a Claymore, given the player starts with a Short Sword in the demo. "Soma!!" So far it's really fun, but I am having trouble understanding what … As far as I know, the more souls you have the higher the level of the attack/buff, which would make this mechanic pretty useless. It features one of the worst stories in the series – failing to live up to Aria ’s surprisingly great plot– and the touch screen gimmicks outright ruin some boss fights. Why would anyone get rid of their souls? : Balgore soul, Ripper and blocks were added while the news article and Killer Dolls were removed. ^^ This page contains the Action Replay codes I have for Castlevania: Dawn of Sorrow (USA), a game on the Nintendo DS (NDS). Due to damage calculation formula, an enemy's stone elemental tolerance is redundant. A petrified enemy can't cure the status itself. The Malachi bullet-type soul does a good amount of damage per hit, and if you aim it right (launch it near the top of the demon's form) the attack will hit multiple times. Dainslef and Death's Robe give the highest +Int bonus, and Erinys (Holy) hits twice, meaning that you will be able to do a significant amount of damage to Menace with every hit. That said, Dawn of Sorrow excels pretty much everywhere else. The touch gimmick is a pain, but the actual boss fights are well designed. Castlevania: Dawn of Sorrow Main article: Stone/Dawn of Sorrow Castlevania: Curse of Darkness. Some enemies like the Cockatrice can petrify the player. - love it. In Dawn of Sorrow, you can release up to 3 demon souls with Yoko per visit. Dawn of Sorrow ’s flaws are a bit more blatant than other Metroidvanias. It makes you stand in the same spot for a LONG time, which enemies will use to walk up and attack you. What’s the point of this? If you are using a physical NDS console then you will need to purchase a physical Action Replay device in order to make use of the codes on this page and website. 3) All medusa heads are now of the golden variety and as such, will always cause petrification. I picked up a used copy of Castlevania: Dawn of Sorrow sans manual, and I've been playing through the game. 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